Showing posts with label Candy Crush Saga. Show all posts
Showing posts with label Candy Crush Saga. Show all posts

Tuesday, April 29, 2014

Keep on Crushin'

Earlier this week I asked a friend, who's also a professional writer, to take a look at my blog and offer some feedback.  The text message I received shortly afterwards wasn't quite what was I expecting.


Nevertheless, I'm not ashamed to say that my blog post is responsible for a Candy Crush Convert!
Of course, I picked up my tablet and started started playing Candy Crush shortly after receiving that text message.  Upon failing the level (I've been stuck for a few days now), I discovered that Candy Crush was running a "Live Forever" offer--sure to entice the sugar-rush-glazed-eyes of twitchy-fingered Candy Crushing addicts everywhere. 
You'll need some real sugar to make the most of your unlimited 2 hours of free lives!
Even though I had to read the ad twice to understand just what you could get (unlimited lives to candy crush to one's heart's content)...this just might be the ultimate Candy Crusher's dream.  No more paying for a few extra lives.  No more waiting 30 minutes for one more measly life, barely enough to sustain you through a game that only lasts a few minutes.  For at least a little while, a reprieve from sending messages to Facebook friends and acquaintances begging for them to throw you a life.  And, of course, no more setting your clock forward to get a few more lives...for the cost of a dollar store treat, now you can play Candy Crush nonstop for two hours!

The only other mobile app game I've played was Angry Birds, and even that didn't hold my attention for nearly as long as Candy Crush.  What's the sticky recipe that makes Candy Crush so hard to put down?  Will King be able to come up with something even close to as viral?

And how much time (and money) have you or your loved ones spent on this game?
If you feel like you or a loved one needs help in battling their Candy Crush addictions, check out these resources:

Sunday, April 27, 2014

Leveling Up...to the Tune of $2 Billion

Source




“I think I’m ready to pay a dollar to move up to this next level,” one friend said to another post-pizza and mimosas one Saturday evening, “And I have to play each level until I get 3 stars on each one!”

“Sometimes I set my phone’s clock ahead an hour so I can get extra lives,” another friend responded, “But sometimes I get carried away, and I can’t leave my clock set to ‘tomorrow’ any longer, and then it tells me that I have one thousand minutes until my next life!”

Laughter ensued, but given that King, Candy Crush Saga maker, is generating nearly $2 billion in annual sales, 78% of which comes from a single game, Candy Crush Saga…maybe we’re not the ones who should be laughing! The game is a free downloadable app available for iPhones, iPads, and Android. The game can be played on smart phones and tablets; by making the game accessible on different platforms, King has found that they have higher engagement, and that it’s also easier to monetize.

King should be worried that so much of its revenue comes from a single product. Even though the user base for the game reaches well into the millions, its addiction (and King's success) won't last forever. King should be concerned not only about competitors who may be trying to come up with the next social game that goes viral, but about creating other apps that their customers would find appealing.

This casual social game, like others of its nature, targets women aged 25 to 55. Candy Crush Saga (simply called "Candy Crush" by the masses) is simple to play and unsuspectingly addictive. Players must swipe to get 3 matching candies in a row, and earn special candies, like striped candies and sprinkle-covered-sweets, for getting 4 or 5 matching candies in a row in an effort to complete different tasks to get to the next level. Tasks include moving ingredients to the bottom of the screen, timed levels, and “clearing all the jellies” challenges while dealing with obstacles like licorice, expanding chocolates, and candy portals. The game dispenses 5 lives at a time, and only adds 1 life every 30 minutes (though through Facebook, players can ask other players for more lives, extra moves, etc.)

Things you might not know about Candy Crush:
The Candy Crush Saga game recently changed how its “you didn’t pass this level” screen looks to users. Earlier, the game simply offered a “Continue” option if you didn’t buy extra moves or special candies. Now, the game screen still prominently displays an inexpensive offer to buy extra moves or special candies…but now includes the defeating “Give Up” button—perhaps nagging those players who have been stuck on the same level for ages?


Candy Crush Saga was the first app I purchased when I got my Google Nexus 10 tablet last summer.  To date, I haven’t purchased anything from King (yet)…but perhaps I’ll give my friend’s trick of turning my phone’s clock forward a try.